[gd_scene load_steps=5 format=3 uid="uid://ba5moio1flnad"]

[ext_resource type="Script" path="res://src/entities/PlayerSphere.gd" id="1_w1p8r"]
[ext_resource type="Texture2D" uid="uid://co7s4idgwr6pu" path="res://assets/penguin_ball.png" id="2_fmry1"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_100ds"]
bounce = 0.51

[sub_resource type="CircleShape2D" id="CircleShape2D_prskc"]
radius = 31.0161

[node name="PlayerSphere" type="RigidBody2D" groups=["player"]]
collision_layer = 2
collision_mask = 47
mass = 4.0
physics_material_override = SubResource("PhysicsMaterial_100ds")
continuous_cd = 1
max_contacts_reported = 8
contact_monitor = true
can_sleep = false
script = ExtResource("1_w1p8r")

[node name="Player" type="Sprite2D" parent="."]
position = Vector2(1.19209e-07, 1.19209e-07)
scale = Vector2(0.96875, 0.96875)
texture = ExtResource("2_fmry1")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_prskc")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
